INCOME TAX
The "Promotion and Regulation of Online Gaming Bill, 2025" has been passed by the Indian Parliament to regulate online gaming, primarily targeting online money games by prohibiting their operation, participation, and advertisement. The bill categorizes online games into:
Online Money Games: Games where users stake money expecting monetary winnings. These are effectively banned.
Online Social Games: Games not involving monetary stakes or wins, possibly with access fees. These are recognized for entertainment or skill development.
E-sports: Skill-based competitive online games regulated under the National Sports Governance Act, 2025, allowing participation fees and prize money.
For engaging in online money games: imprisonment up to 3 years, fine up to Rs 1 crore, or both for the first offense; higher penalties for repeat offenses.
For advertising such games: imprisonment up to 2 years, fine up to Rs 50 lakh, or both, escalating with repeat offenses.
Banks facilitating transactions for such games face imprisonment and fines.
Non-compliance with government orders can lead to fines and suspension or cancellation of licenses.
Offenses are cognizable and non-bailable, with powers granted for warrantless searches and seizures.
The bill exempts non-executive directors from liability and has sparked concerns about impact on the online gaming industry, jobs, and revenue.
Key takeaways:
Online money games involving real stakes are banned.
Social and skill-based games with fees are regulated.
Stringent penalties including imprisonment and fines.
Broad powers for authorities to enforce the law.
The "Promotion and Regulation of Online Gaming Bill, 2025" has been passed by the Indian Parliament to regulate online gaming, primarily targeting online money games by prohibiting their operation, participation, and advertisement. The bill categorizes online games into:
Online Money Games: Games where users stake money expecting monetary winnings. These are effectively banned.
Online Social Games: Games not involving monetary stakes or wins, possibly with access fees. These are recognized for entertainment or skill development.
E-sports: Skill-based competitive online games regulated under the National Sports Governance Act, 2025, allowing participation fees and prize money.
For engaging in online money games: imprisonment up to 3 years, fine up to Rs 1 crore, or both for the first offense; higher penalties for repeat offenses.
For advertising such games: imprisonment up to 2 years, fine up to Rs 50 lakh, or both, escalating with repeat offenses.
Banks facilitating transactions for such games face imprisonment and fines.
Non-compliance with government orders can lead to fines and suspension or cancellation of licenses.
Offenses are cognizable and non-bailable, with powers granted for warrantless searches and seizures.
The bill exempts non-executive directors from liability and has sparked concerns about impact on the online gaming industry, jobs, and revenue.
Key takeaways:
Online money games involving real stakes are banned.
Social and skill-based games with fees are regulated.
Stringent penalties including imprisonment and fines.
Broad powers for authorities to enforce the law.